CANM studio's first work, Virtual Reality Game, uses boredom to interfere with the escapism brought about by Virtual Reality. Virtual Reality Game offers a different type of VR experience that questions expected norms of over-stimulation and over-information, challenging the spaces and settings offered by game developers. An EEG headset measures a player's boredom level—the more bored the player, the more points rewarded.
rca graduate show 2018, installation shot
Photographer : Carl Bigmore